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Atualização 20-09-12
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TripaSeca1983
rafffinha
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Atualização 20-09-12
Gunship balancing in server update R31 on September 20th (all formats)
• Stationary and mobile AA cannon damage has been reduced by 30% versus the gunship.
Rationale: This fixes an issue where it was too easy for players to use stationary or mobile AA to shoot down the gunship from the other side of the map.
• Jet cannon damage has been reduced by 50% versus the gunship.
Rationale: In Conquest mode, jets have been able to single-strafe a gunship and destroy it. This re-balance will require more skill from pilots to take it down.
• The delay before moving the gunship forward to a new base in Rush mode has been increased from 15 to 30 seconds.
Rationale: Previously, the gunship was moved to the next base so quickly that it was possible to parachute from it into the base before defenders were able to prepare. This tweak will give defenders time to fall back and protect the valuable M-COM stations as intended.
• The Delay between gunship spawns has been increased from 90 to 120 seconds in Rush mode.
Rationale: After destroying the gunship in Rush mode, it reappeared too quickly to be well-balanced. With a 50% increase in spawn time for the gunship, defenders will now have more time to focus on the crates and less of a constant overhanging threat from the gunship.
• Initial delay before the gunship spawns in Rush mode has been increased from 15 to 60 seconds.
Rationale: Before this update, the gunship gunners could find the enemy before the round and instakill them when the pre-round timer ran out. Now, it will take a full minute before the gunship will spawn, giving defenders ample time to prepare.
Other changes in the server update
• Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left.
• Fixed so that MK1A3 uses flechette rounds instead of frag rounds in Gun Master mode for Premium members (non-Premiums already have flechette rounds).
• Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned outside the combat area if they deployed shortly after the first M-COM was destroyed.
Até que enfim vão arrumar o bug do lider squad, e o gunship vai ficar mais apelão ainda!!
• Stationary and mobile AA cannon damage has been reduced by 30% versus the gunship.
Rationale: This fixes an issue where it was too easy for players to use stationary or mobile AA to shoot down the gunship from the other side of the map.
• Jet cannon damage has been reduced by 50% versus the gunship.
Rationale: In Conquest mode, jets have been able to single-strafe a gunship and destroy it. This re-balance will require more skill from pilots to take it down.
• The delay before moving the gunship forward to a new base in Rush mode has been increased from 15 to 30 seconds.
Rationale: Previously, the gunship was moved to the next base so quickly that it was possible to parachute from it into the base before defenders were able to prepare. This tweak will give defenders time to fall back and protect the valuable M-COM stations as intended.
• The Delay between gunship spawns has been increased from 90 to 120 seconds in Rush mode.
Rationale: After destroying the gunship in Rush mode, it reappeared too quickly to be well-balanced. With a 50% increase in spawn time for the gunship, defenders will now have more time to focus on the crates and less of a constant overhanging threat from the gunship.
• Initial delay before the gunship spawns in Rush mode has been increased from 15 to 60 seconds.
Rationale: Before this update, the gunship gunners could find the enemy before the round and instakill them when the pre-round timer ran out. Now, it will take a full minute before the gunship will spawn, giving defenders ample time to prepare.
Other changes in the server update
• Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left.
• Fixed so that MK1A3 uses flechette rounds instead of frag rounds in Gun Master mode for Premium members (non-Premiums already have flechette rounds).
• Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned outside the combat area if they deployed shortly after the first M-COM was destroyed.
Até que enfim vão arrumar o bug do lider squad, e o gunship vai ficar mais apelão ainda!!
Re: Atualização 20-09-12
A cada dia que passa eles estão dando mais ouvidos aos reclamões! Tem que jogar com que o jogo oferece. Beneficie-se disso! Ficar alterando toda ora, com exceção dos bugs, pra mim é uma merda...
TripaSeca1983- Gunner do T90
- Mensagens : 174
Data de inscrição : 23/07/2012
Idade : 41
Localização : Itaperuna-RJ
Re: Atualização 20-09-12
Normal a DICE/EA fazer isso, nunca acertam o jogo e sempre arrumam alguma coisa pra mudar, único jeito é se acostumar com isso.
brunotms- Gunner do T90
- Clan : ST6
Mensagens : 156
Data de inscrição : 28/05/2012
Idade : 29
Re: Atualização 20-09-12
normal mesmo, a galera chora por tudo mais faze oque kkkkk
Heeemp- Médico
- Mensagens : 184
Data de inscrição : 08/08/2012
Idade : 27
Localização : União da Vitória - PR
Re: Atualização 20-09-12
Eu gostei das mudanças do gunship, tava parecendo uma folha de papel planando antes, era fácil demais derrubar, um jet dava uma rajada de rocketpod e descia o hp do gunship pra 10%
LC1NS4N3- Soldado de 12''
- Clan : ST6
Mensagens : 79
Data de inscrição : 26/05/2012
Idade : 30
Localização : Caruaru PE
Re: Atualização 20-09-12
Não entendi nada, alguem traduz ae.. (To bebado)
eponathi- Gunner do Helicoptero
- Clan : -bot-
Mensagens : 210
Data de inscrição : 05/06/2012
Idade : 27
Re: Atualização 20-09-12
Em resumo, vão reduzir os danos no gunship e vã acabar com alguns bugs.
TripaSeca1983- Gunner do T90
- Mensagens : 174
Data de inscrição : 23/07/2012
Idade : 41
Localização : Itaperuna-RJ
Re: Atualização 20-09-12
legal...TripaSeca1983 escreveu:Em resumo, vão reduzir os danos no gunship e vã acabar com alguns bugs.
eponathi- Gunner do Helicoptero
- Clan : -bot-
Mensagens : 210
Data de inscrição : 05/06/2012
Idade : 27
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